Designing a full-sized game for a five-inch screen means focusing on what...
https://astro-wiki.win/index.php/Best_Practices_for_Mobile_Game_HUD_Without_Blocking_Gameplay
Designing a full-sized game for a five-inch screen means focusing on what really matters instead of just shrinking everything down. Touch-first controls need to feel natural and easy to use. Choosing portrait or landscape affects how players interact